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A collection of essays and reports written as part of my Media Technology BSc degree course.

The documents are in PDF format, which requires Adobe Reader or FoxIt (recommended).

 


 

An analysis of Videogame Design Methodologies Regarding the Creation of 'Fun' (2007)
I determine the fundamental values of gameplay that translate into fun for the end-user and how developers are using this knowledge in the design and development of videogames.

 


 

Technological Determinism - Case Study of the Internet as a Product of Cultural Processes (2006)
Andrew Feenburg argues that "technology is the medium of daily life in modern societies," and that "every major technological change reverberates at many levels, economic, political, religious, cultural." Using the Internet as a case study, I explain how the technology can be understood as a product of cultural processes.

 


 

Technology Case Study - Computer Game Graphics (2006)
A study of the main features and techniques employed in realtime graphics systems for computer and videogames.

 


 

Electronic Display Systems - Comparative Study (2006)
A study of common visual display technologies (pre-HD), identifying working principles, key features and viewer-related factors with a comparison of products based on viewing characteristics, performance, compatability and cost.